This is a two-player competitive game. Each player will summon elements to cast a projectile against their opponent, or defend themselves from spells.

By defending, the player can either absorb the attack (taking no damage and nullifying the spell) or reflect the spell against the opponent, making it faster and stronger.

To absorb an attack, simply press the absorb key without summoning any element. To reflect, you must summon the same element as the projectile you want to reflect, and press the absorb key.

The Team:

  • Giovanni Tagliaro - Art
  • Khin Baptista - Programming
  • Marcelo Vasques - Programming
  • Andrei Aguiar Müller - Sound
  • Leonardo Tagliaro - Programming

This game was developed during the Global Game Jam 2016, in the Unisinos Porto Alegre Jam Site.

GameDev Society UFRGS
Release date Jan 29, 2016
AuthorLeonardo Tagliaro
GenreAction, Fighting
Made withUnity
Tagsduel, elemental, ggj16, Global Game Jam, global-game-jam-2016, Magic, ritual, tribal
Average sessionA few minutes
InputsKeyboard, Xbox controller
MultiplayerLocal multiplayer
Player count1 - 2

Leave a comment

Log in with to leave a comment.